The vast majority felt aggravated by the lack of any real closure. The players’ reaction to the so called ending was virtually unanimous. All we get in the end is a few minutes stretch of sloppy exposition littered with more plot holes than the Star Wars prequel trilogy. To top it all off, we never really see the aftermath of Shepard’s galaxy-shattering decision nor do we learn the fate of the other characters we’ve come to know and love. The catch is that all three create more problems than they solve. And finally, as a send-off, players are asked to make one last choice one of three possible “solutions” to the series’ conflict. That was certainly not the case in Mass Effect 3.Īny semblance of denouement is instead replaced with a mess of a dialogue that adds a new “twist” to the story arc of Commander Shepard while unraveling the entire mythology in the process. I’m perfectly fine with that! A melancholy outcome is still a fitting end to any story so long as it is well-executed and brings true resolution to the plot. Casey Hudson, the game’s project director, recently stated that a “bittersweet” conclusion had always been the intended goal.
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